Tuesday, August 10, 2010

Drawing

Like many artists from my generation I was inspired to draw Aliens and creatures after seeing Star Wars as a kid. Since the 3D-heavy terms at AI started I have not had as much time to draw as I would have liked, but I have been able to make time to draw some creatures and cafe draw from time to time.

These Aliens/Creatures became an exercise to see how much anatomy I remember from books I've read while practicing methods of figure construction, overlap, etc.

Friday, June 4, 2010

Matte Painting update

I'm continuing to work on the final version of the matte painting I posted earlier. A fair amount has changed since that version, most of all after the decision to make it into a daytime scene. Now I want to add some elements to improve the sense of scale, add more detail in the foreground, and make it much clear where the ship begins and ends.

Thursday, May 13, 2010

Quick update

I have been looking forward to the Matte Painting class offered by my school since I first read the course list years ago. Right now we're in the process of creating a concept for our final matte painting assignment so naturally I had to geek out and paint a sci-fi cityscape based on a story idea I like to illustrate scenes from.

Here's the concept,




Monday, May 3, 2010

For Reel.

This is a picture of a model I'm sculpting in Maya of my dad. In my demo reel I might present it like a bust style sculpture in clay or marble.

Right now I'm refining the overall bone structure especially around the mouth and eye sockets as well as improving the topology for blend shapes.






Saturday, May 1, 2010

First post

Hello
I'm not sure who might end up looking at this blog other than friends and family so I thought I should introduce myself. My name is Travis Smith and I'm originally from the small town of Gibsons, BC on the Sunshine Coast. I've had a love of Art from a very early age as I was first inspired to pick up a crayon and draw by my dad and older brothers.
Currently I'm attending the Art Institute of Vancouver taking the 3D Modeling for Animation and Games program. I'll be posting a fairly wide variety of work here, from Zbrush sculpts to digital concept art.

The first three images are quick concepts for a racing level for a student led group project called Grindhouse Racing. The last image is from a final assignment for Drawing and Perspective that I really enjoyed creating.