Friday, June 4, 2010
Matte Painting update
I'm continuing to work on the final version of the matte painting I posted earlier. A fair amount has changed since that version, most of all after the decision to make it into a daytime scene. Now I want to add some elements to improve the sense of scale, add more detail in the foreground, and make it much clear where the ship begins and ends.
Thursday, May 13, 2010
Quick update
I have been looking forward to the Matte Painting class offered by my school since I first read the course list years ago. Right now we're in the process of creating a concept for our final matte painting assignment so naturally I had to geek out and paint a sci-fi cityscape based on a story idea I like to illustrate scenes from.

Here's the concept,

Monday, May 3, 2010
For Reel.
This is a picture of a model I'm sculpting in Maya of my dad. In my demo reel I might present it like a bust style sculpture in clay or marble.
Saturday, May 1, 2010
First post
Hello
I'm not sure who might end up looking at this blog other than friends and family so I thought I should introduce myself. My name is Travis Smith and I'm originally from the small town of Gibsons, BC on the Sunshine Coast. I've had a love of Art from a very early age as I was first inspired to pick up a crayon and draw by my dad and older brothers.
Currently I'm attending the Art Institute of Vancouver taking the 3D Modeling for Animation and Games program. I'll be posting a fairly wide variety of work here, from Zbrush sculpts to digital concept art.
The first three images are quick concepts for a racing level for a student led group project called Grindhouse Racing. The last image is from a final assignment for Drawing and Perspective that I really enjoyed creating.
Subscribe to:
Posts (Atom)



